Now Team Jade could’ve stopped at both those aforementioned multiplayer modes and called it a day. But they didn’t. Matter of fact, they’ve gone the extra length to create a full, short multiplayer campaign that can be played Delta Force Boosting cooperatively and solo. On PC, mind! Console players will unfortunately be left out of cooperative play at this time, but I’ll touch on that in a bit. And, to reiterate, this mode is not available on mobile devices despite being present on the game’s Hub.
Delta Force’s Black Hawk Down campaign plays radically different compared to the other two game types. As a matter of fact, it uses an entirely different tech stack: while Delta Force’s multiplayer-focused modes run on Unreal Engine 4, the Black Hawk Down campaign runs on Unreal Engine 5 to push for fidelity and the like. The story is not only different (opting to follow the well-known film of the same name) but the gameplay and the playable characters are nowhere near the futuristic warfare that’s present elsewhere. Here, you’ll play as Private Generics in a slower, more tactical-based gameplay that approaches the likes of the original Delta Force games. All though truthfully, I can only tell you this from the bit I’ve played of an Original XBox version of one of those games earlier last month and… I don’t quite remember being a fan.
I won’t go over the story as I don’t really have anything nice to say about the incidents nor its glorification. What I can say is that the cinematics are strikingly beautiful, pre-rendered as they are.
Touching on the gameplay, players will have to trek across eight or so missions as they take on rebel forces in Somalia. Running and gunning here is foley as you will be immediately lasered by enemies. Shots count, as you cannot pick up enemy weapons and, if you aren’t playing one of the characters that carries ammunition, you’ll find yourself drowning in your own blood quick. Revives take longer. Walking and sprinting are significantly slower. There’s a lot of things that will be fighting you in your attempts to clear missions, be it enemy or even friendly AI, and you will die a bunch. But! It is really fun to go through especially with Delta Force Boosting for sale mates. Coordination is key and you’re always on your toes as one wrong move can lead straight to a game over screen.
Now Team Jade could’ve stopped at both those aforementioned multiplayer modes and called it a day. But they didn’t. Matter of fact, they’ve gone the extra length to create a full, short multiplayer campaign that can be played Delta Force Boosting cooperatively and solo. On PC, mind! Console players will unfortunately be left out of cooperative play at this time, but I’ll touch on that in a bit. And, to reiterate, this mode is not available on mobile devices despite being present on the game’s Hub.
Delta Force’s Black Hawk Down campaign plays radically different compared to the other two game types. As a matter of fact, it uses an entirely different tech stack: while Delta Force’s multiplayer-focused modes run on Unreal Engine 4, the Black Hawk Down campaign runs on Unreal Engine 5 to push for fidelity and the like. The story is not only different (opting to follow the well-known film of the same name) but the gameplay and the playable characters are nowhere near the futuristic warfare that’s present elsewhere. Here, you’ll play as Private Generics in a slower, more tactical-based gameplay that approaches the likes of the original Delta Force games. All though truthfully, I can only tell you this from the bit I’ve played of an Original XBox version of one of those games earlier last month and… I don’t quite remember being a fan.
I won’t go over the story as I don’t really have anything nice to say about the incidents nor its glorification. What I can say is that the cinematics are strikingly beautiful, pre-rendered as they are.
Touching on the gameplay, players will have to trek across eight or so missions as they take on rebel forces in Somalia. Running and gunning here is foley as you will be immediately lasered by enemies. Shots count, as you cannot pick up enemy weapons and, if you aren’t playing one of the characters that carries ammunition, you’ll find yourself drowning in your own blood quick. Revives take longer. Walking and sprinting are significantly slower. There’s a lot of things that will be fighting you in your attempts to clear missions, be it enemy or even friendly AI, and you will die a bunch. But! It is really fun to go through especially with Delta Force Boosting for sale mates. Coordination is key and you’re always on your toes as one wrong move can lead straight to a game over screen.